Diamond Realty Management Inc.

Special Interview

Design a Bridge
to all that’s Different

Graphic Designer Taku Satoh

Taku Satoh is a Tokyo-based graphic designer who recently worked with Diamond Realty Management Inc. (DREAM) to renew the company’s logo. Terrace sat down with him to get his thoughts on logos and design in general.

The Symbolism of DREAM's New Logo

The Symbolism of DREAM’s New Logo

DREAM’s logo is a unique perspective of a combination of diamonds. While capitalizing on a shape that has become synonymous with the MC Group and counted among its intellectual assets, the variation of the design also symbolizes a wholly innovative approach to business. Representing DREAM, the curvature of the outer circle contrasts the varied collection of straight-edged diamonds within, which themselves represent the diversity of the company’s business. The circle acts almost like a viewfinder, constantly drawing us in towards the focal point, the very essence of the company.

–Taku Satoh

Design Is Never the Focus

Osawa: What does design mean to you?

Satoh: Design is a bridge to all that’s different. It connects us to other people and things, but it is neither the focus nor the purpose. Take a chair for example. Its purpose is to provide me with a place to sit, so there’s no need for me to focus on its design. As long as the design makes a smooth connection between the chair and its surroundings, then it has done its job. When I’m trying to come up with a new design, I’m always looking for just the right connections, not too many and not too few.

Noda: In your opinion, what is the difference between art and design?

Satoh: I have always respected the sculptor Takenobu Igarashi. He used to be a graphic designer too, and he likes to say, “Art is thought, and design is thoughtfulness.” Art is a means of selfexpression, a way of saying to the world, “This is who I am and where I’m going in life.” Design, on the other hand, is not about the designers, but rather about their environments, clients and societies. In other words, when artists ask themselves what they want to do, designers ask themselves what they ought to do.
 When I was young, I used to play Latin music. Unlike rock, which always seems to scream, “Hey, listen to this!” the sole purpose of Latin music is to make the couples who are dancing to it feel good. It is they who are the focus, not the music. My thoughts on design are the same.
 I also enjoy surfing. Waves have a natural rhythm that no human has the power to resist or change. When you surf, you don’t fight the flow, you go with it, which is a fitting metaphor for Asian and Japanese ideologies. Design is similar in that it should never be forced. It should come to mind smoothly once we understand our environment and its various ebbs and flows. Good design is comfortable and natural, just like catching the perfect wave.

Curiosity the Source of Fascination

Osawa: Nowadays, our operating environment is in a constant state of upheaval. What are your thoughts on the changing times?

Satoh: The things I see everyday are very ordinary, people riding the trains, walking along the streets, wearing the latest fashions, and eating in the local restaurants. While there’s nothing special about those scenes, I’ve come to realize that they can be incredible sources of inspiration. Even so, I try as much as possible to observe them not through the eyes of a creator, but through the eyes of an everyday, average person. When I look at the world that way, I notice new things and new people.
 I’m also a very curious person, almost like a child in that way, observing everything around me and wondering why things are the way they are. That curiosity is embodied by my Dezain no Kaibo (“Design Anatomy”) project, which takes familiar things and completely dissects and analyzes them until we learn something totally new and fascinating about them. When something interests you, do you ever stop and wonder why? The aim of this project is to keep probing away until we find the answers. I’ve done entire exhibits of the most seemingly mundane things, such as water and rice for example.  When I was young, I was only interested in what I liked. If I didn’t like things, I simply rejected them, but one day I decided to look at those things a lot more closely and try to figure out why I didn’t like them. When I discovered the reasons for my distaste, I suddenly found those things a lot more interesting.

Dezain no Kaibo 2: Fujifilm: “Utsurun-Desu” camera Dezain no Kaibo 4: Meiji Dairies Corporation (today Meiji): “Meiji Oishii Gyunyu”

Dezain no Kaibo (Design Anatomy) Project

“A method for seeing the world through familiar objects” This project has been dissecting familiar objects to see how they work and what they’re made of since 2001. It investigates things that are typically not explained to the everyday consumer, including raw materials, manufacturing methods, product control, and distribution. So while you may think you already know everything there is to know about a certain object, a visit to its Dezain no Kaibo exhibit is bound to surprise you!

top: Dezain no Kaibo 2: Fujifilm: “Utsurun-Desu” camera
bottom: Dezain no Kaibo 4: Meiji Dairies Corporation (today Meiji): “Meiji Oishii Gyunyu”
Photo courtesy of Japan Design Committee

Osawa: That’s good food for thought in the business world too. Rarely do we spend much time examining the things we don’t like.

Satoh: I’ve encountered things that I expected to be unpleasant, but after a bit of time, I came to really like them. I think that everyone has experienced that at some point. We tend to get hung up on the things we hate, whereas when it’s something we have neither positive nor negative feelings about, we just go with the flow. There are always reasons for getting hung up though, and my thinking was, “I have to find out what those are.” Now, I can find fascination in just about everything.

Osawa: That’s wonderful. It must take a lot of energy to be interested in so many different things.

Noda: Yes, it’s important to stay curious in life, isn’t it?

Osawa & Noda: Thank you so much for speaking with us today.

Taku Satoh

Taku Satoh was born in 1955. He graduated from Tokyo University of The Arts in 1979, and earned his master’s degree from the same school in 1981. After working at Dentsu, he established the Taku Satoh Design Office in 1984. He has created numerous designs and branding material for products, including Lotte’s Xylitol gum and Meiji’s Oishii Gyunyu milk, and he also designed the logos for the National Museum of Nature and Science and the National High School Baseball Championship. He serves as Art Director for NHK Educational TV’s Nihongo de Asobo (lit. “Let’s Play in Japanese”) program, and as Director of its “Design Ah!” program. He is the author of several books, including the SOSURU SHIKO (Plastic Thinking) published by Shincho-Sha Co., Ltd.

Interviwers

  • Susumu Osawa

    DIAMOND REALTY MANAGEMENT Inc.
    General Manager Administration Div.
  • Makiko Noda

    DIAMOND REALTY MANAGEMENT Inc.
    Deputy general Manager Administration Div.
Photo courtesy of IVORY Plus, LLC